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Tyler Pratt
Tyler Pratt
Concept Artist & Illustrator
Savannah, GA, United States

Summary

Passionate artist creating games and animations. With a degree in Entertainments Arts (University of Utah) I honed my skills in art fundamentals and studied current industry software. I've developed projects from beginning to end, but I'm happiest working where design meets storytelling. I favor colorful visuals with well-defined shapes and strong narrative cues, but as an avid learner I strive to be flexible and proficient in many different styles.

Skills

Concept ArtDigital Sculpting3D ModelingWorld BuildingStoryboardingDigital PaintingIllustrationTexturingCharacter Animation3D Animation2D AnimationRiggingRenderingLightingGraphic DesignUI Design

Software proficiency

Photoshop
Photoshop
ZBrush
ZBrush
Maya
Maya
Unity
Unity
Unreal Engine
Unreal Engine
Illustrator
Illustrator
After Effects
After Effects
Flash
Flash
xNormal
xNormal
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter

Productions

    • Video Game
      Seconds To Square
    • Year
      2018
    • Role
      Lead Artist
    • Company
      Fast Fall Studios

Experience

  • Graphic Designer at Stampin' Up!
    Riverton, UT, United States of America
    January 2019 - Present

    I work to create various graphics for this paper crafting company including print and web ads, packaging, publications, motion graphics, presentation slides, and animated video footage. I have been the principal graphic designer on several multi-million dollar campaigns with Stampin' Up!.

  • Concept Artist at Independent Animation Studio
    Salt Lake City, United States of America
    January 2018 - July 2018

    I worked with our 4 other artists to prepare an unreleased short animated film. I helped with designing the characters, environments, and props, as well as storyboards and 3D modelling.

  • Game Design Co-Teacher at Granite Technical Institute
    Salt Lake City, United States of America
    May 2017 - August 2017

    I co-taught game design classes, helping instruct students as they develop characters, animations, and levels for video games and assemble them all in Unreal Engine and Stencyl.

  • Concept Artist/ Art Lead at Fast Fall Studios
    Salt Lake City, UT, United States of America
    August 2016 - May 2018

    I worked with our artists to develop a cohesive art style for the game "Seconds to Square." I created concept art, animation, and assets for Unity Game engine, including characters, props, environments, and marketing materials. We used agile "Scrum" development processes, frequent UX research, and have now shipped more than 15,000 units.