Passionate artist creating games and animations. With a degree in Entertainments Arts (University of Utah) I honed my skills in art fundamentals and studied current industry software. I've developed projects from beginning to end, but I'm happiest working where design meets storytelling. I favor colorful visuals with well-defined shapes and strong narrative cues, but as an avid learner I strive to be flexible and proficient in many different styles.
I work to create various graphics for this paper crafting company including print and web ads, packaging, publications, motion graphics, presentation slides, and animated video footage. I have been the principal graphic designer on several multi-million dollar campaigns with Stampin' Up!.
I worked with our 4 other artists to prepare an unreleased short animated film. I helped with designing the characters, environments, and props, as well as storyboards and 3D modelling.
I co-taught game design classes, helping instruct students as they develop characters, animations, and levels for video games and assemble them all in Unreal Engine and Stencyl.
I worked with our artists to develop a cohesive art style for the game "Seconds to Square." I created concept art, animation, and assets for Unity Game engine, including characters, props, environments, and marketing materials. We used agile "Scrum" development processes, frequent UX research, and have now shipped more than 15,000 units.